✳ A CARD GAME. A TABLE FULL OF SECRETS.

YOUR SECRET.
SOMEONE
ELSE’S

PROBLEM.

The Collector is dead. The evidence is in your hands. Pass it on before it becomes your problem.

Get yours now
Nothing to see here.
NOT
MINE!
DRAG TO TURN. CLICK TO FLIP.
For 3–6 playersPhysical card gameEarly access pre-orders

01 / THE INVITATION

YOU WERE
INVITED.

One mysterious invitation.
A very unexpected evening.

01

The Collector sent an invitation.

“Come tonight. Take back what belongs to you.”

02

Someone had been collecting your secrets.

03

By the time you arrived, the Collector was dead.

04

Now the evidence is in your hands.

Welcome to the table.

02 / THE ART OF PASSING IT ON

PASS THE EVIDENCE.
KEEP YOUR NERVE.

Get rid of your scandalous objects.
Other players have plans of their own.

01

Gift

Send matching objects to another player.

02

Deny

Refuse an incoming gift.

03

Exchange

Swap one object with another player.

04

Redirect

Send an incoming gift to someone else.

Objects on the table. Actions in your hand.
A clean escape is the goal.

THE TABLE’S OPEN. HERE’S HOW IT WORKS.

HOW TO PLAY.
MAKE IT THEIR PROBLEM.

YOUR ONE JOBBe the first player with no scandalous objects left in front of you. An ALIBI can stay.

Early-access rules. This guide follows our current playtest version. Details may change before the final printed edition.

  1. SET THE TABLE.

    Gather 3–6 players. Separate the object cards from the action cards and shuffle each deck on its own.

    5

    Objects per playerDeal face up in front of each player. Everyone can see them. Set the remaining objects aside, out of play.

    5 face-up objects · everyone can see
    4

    Actions per playerDeal into each player’s private hand. Keep the rest face down as the draw pile, with space for a face-up discard pile.

    4 private actions · only you can see

    Choose a starting player at random. Take turns clockwise.

  2. ON YOUR TURN, MAKE ONE MOVE.

    Play GIFT or EXCHANGE from your hand, then discard the action card. Choose another player; you cannot target yourself.

    GIFT

    Pass a whole matching group.

    Choose one type of object you own and offer all your objects of that type to one other player. Keep them in front of you until that player responds.

    Two Secret Photos and a Spare Key? You can offer both photos together, or the key. You cannot give just one of the two photos.

    EXCHANGE

    Swap one for one.

    Choose one of your objects and one of another player’s objects, then swap them. You choose both cards. The other player cannot refuse, DENY, or REDIRECT the exchange.

    An exchange moves one object from each player, even when either object is part of a matching group. ALIBI can be exchanged too.

    No GIFT in your hand?

    On your turn, discard any two action cards to make a gift instead. They may be the same type. Offer a whole matching group and use the normal gift responses. The discarded cards’ usual effects do not happen.

    DENY and REDIRECT are responses, not moves you can play on your own turn. You may only pass if you have no legal move.

  3. GETTING A GIFT? CHOOSE ONE RESPONSE.

    The player offered the gift chooses what happens to the entire group.

    TAKE THE WHOLE GROUP
    ACCEPT
    No action card neededTake all the offered objects and put them face up in front of you. You spend no action card.

    SenderYou

    DENY
    Play 1 DENYPlay and discard one DENY. All the objects stay with the sender. Their GIFT, or two substitute cards, stays spent.

    Objects stay with sender

    REDIRECT
    Play 1 REDIRECTPlay and discard one REDIRECT. Send the whole group to a third player—not yourself or the sender. That player must accept it.

    SenderThird player

    One response. That’s it. A redirected gift cannot be denied or redirected again. If you cannot or choose not to spend a response card, accept the gift.

  4. CHECK FOR A WIN. THEN REFILL.

    After the gift or exchange fully resolves, check everyone’s objects. Anyone with zero scandalous objects wins immediately—even outside their own turn. If more than one player qualifies at once, they share the win.

    If nobody has won, everyone who spent action cards draws back up to four cards. The player whose turn it is draws first, then other players who spent cards draw in clockwise order. If you accepted without spending a card, you do not draw.

    If the action draw pile runs out, shuffle the discarded action cards to make a new draw pile. The next player clockwise takes their turn, even if they just responded to a gift.

THE ALIBI RULE

AN ALIBI CAN STAY.
THE EVIDENCE CAN’T.

ALIBI is an object, but it is not scandalous. You can gift or exchange it. It does not block actions, cancel other objects, or give you immunity.

Your last gift: two keys.

Before your gift
After acceptance
or redirection
The keys leave. Only your ALIBI remains. You win.

You have two Spare Keys and an ALIBI. You gift both keys to another player.

  • They accept: the keys leave. You win.
  • They redirect: the keys go to a third player. You still win.
  • They deny: you keep the keys. Play continues.

Offering your last objects is not enough. The move must fully resolve before you win.

03 / THE COLLECTOR’S PRIVATE COLLECTION

EVERY OBJECT.
A BAD EXCUSE.

STRICTLY
PERSONAL

A photograph. A spare key. A little hush money. Perfectly innocent… until they’re in your hands.

EXHIBIT B / OBJECT CARDS07 OBJECTS. ZERO GOOD EXPLANATIONS.
EVIDENCE / 01

Secret Photo

Some things look better out of focus.

EVIDENCE / 02

Hush Money

Silence has a very suspicious price.

EVIDENCE / 03

Spare Key

One key. Too many questions.

EVIDENCE / 04

Signed Letter

You really should have burned this.

EVIDENCE / 05

Voice Recorder

It heard everything. Unfortunately.

EVIDENCE / 06

Signet Ring

A little too personal to leave behind.

EVIDENCE / 07

Alibi

That’s your story. Stick to it.

Swipe to explore, or use the left and right arrow keys. Home and End jump to the first and last cards.

Pass them on. Keep your story straight.

04 / EARLY ACCESS

GET
YOURS
NOW.

A pack of secrets.
Coming to your game night.

NOT MINE / PRE-ORDER REQUEST

A PACK FULL
OF SECRETS.

Want a pack of your own? Show your interest and we’ll get in touch with pricing and delivery details to confirm your pre-order. Your next game night starts here.

No payment today. We’ll confirm your order with you by email.

A FEW LOOSE ENDS

GOOD
QUESTIONS.

Is this a digital game?

No. NOT MINE is a physical card game played around a table.

How does the pre-order work?

Leave your details to register your interest in a pack. We’ll email you with pricing, availability and delivery details, then confirm your pre-order with you.

Do I pay anything today?

No payment is collected here. This is a pre-order request, not a completed purchase. You can decide once we share the details.

When will my cards arrive?

We’ll share the delivery timeline when we contact you. A delivery date hasn’t been announced yet.