The Collector sent an invitation.
“Come tonight. Take back what belongs to you.”
✳ A CARD GAME. A TABLE FULL OF SECRETS.
The Collector is dead. The evidence is in your hands. Pass it on before it becomes your problem.
Get yours now01 / THE INVITATION
One mysterious invitation.
A very unexpected evening.
“Come tonight. Take back what belongs to you.”
Welcome to the table.
02 / THE ART OF PASSING IT ON
Get rid of your scandalous objects.
Other players have plans of their own.
Send matching objects to another player.
Refuse an incoming gift.
Swap one object with another player.
Send an incoming gift to someone else.
Objects on the table. Actions in your hand.
A clean escape is the goal.
THE TABLE’S OPEN. HERE’S HOW IT WORKS.
YOUR ONE JOBBe the first player with no scandalous objects left in front of you. An ALIBI can stay.
Early-access rules. This guide follows our current playtest version. Details may change before the final printed edition.
Gather 3–6 players. Separate the object cards from the action cards and shuffle each deck on its own.
Objects per playerDeal face up in front of each player. Everyone can see them. Set the remaining objects aside, out of play.
Actions per playerDeal into each player’s private hand. Keep the rest face down as the draw pile, with space for a face-up discard pile.
Choose a starting player at random. Take turns clockwise.
Play GIFT or EXCHANGE from your hand, then discard the action card. Choose another player; you cannot target yourself.
Choose one type of object you own and offer all your objects of that type to one other player. Keep them in front of you until that player responds.
Two Secret Photos and a Spare Key? You can offer both photos together, or the key. You cannot give just one of the two photos.
Choose one of your objects and one of another player’s objects, then swap them. You choose both cards. The other player cannot refuse, DENY, or REDIRECT the exchange.
An exchange moves one object from each player, even when either object is part of a matching group. ALIBI can be exchanged too.
On your turn, discard any two action cards to make a gift instead. They may be the same type. Offer a whole matching group and use the normal gift responses. The discarded cards’ usual effects do not happen.
DENY and REDIRECT are responses, not moves you can play on your own turn. You may only pass if you have no legal move.
The player offered the gift chooses what happens to the entire group.
Sender→You
Objects stay with sender↶
Sender→Third player
One response. That’s it. A redirected gift cannot be denied or redirected again. If you cannot or choose not to spend a response card, accept the gift.
After the gift or exchange fully resolves, check everyone’s objects. Anyone with zero scandalous objects wins immediately—even outside their own turn. If more than one player qualifies at once, they share the win.
If nobody has won, everyone who spent action cards draws back up to four cards. The player whose turn it is draws first, then other players who spent cards draw in clockwise order. If you accepted without spending a card, you do not draw.
If the action draw pile runs out, shuffle the discarded action cards to make a new draw pile. The next player clockwise takes their turn, even if they just responded to a gift.
ALIBI is an object, but it is not scandalous. You can gift or exchange it. It does not block actions, cancel other objects, or give you immunity.
You have two Spare Keys and an ALIBI. You gift both keys to another player.
Offering your last objects is not enough. The move must fully resolve before you win.
03 / THE COLLECTOR’S PRIVATE COLLECTION
A photograph. A spare key. A little hush money. Perfectly innocent… until they’re in your hands.
Some things look better out of focus.
Silence has a very suspicious price.
One key. Too many questions.
You really should have burned this.
It heard everything. Unfortunately.
A little too personal to leave behind.
That’s your story. Stick to it.
Swipe to explore, or use the left and right arrow keys. Home and End jump to the first and last cards.
Pass them on. Keep your story straight.
04 / EARLY ACCESS
A pack of secrets.
Coming to your game night.
Want a pack of your own? Show your interest and we’ll get in touch with pricing and delivery details to confirm your pre-order. Your next game night starts here.
A FEW LOOSE ENDS
No. NOT MINE is a physical card game played around a table.
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